Another week, another set of things to be polished in time for the big show next week. Now with the return of screenshots! Most of what I’ve done this week isn’t in this screenshot like they used to be, but it’s been too long since I posted one so I had to bring them back.
Anyway my work this week involved improving the loading screen and pause menu as well as implementing VFX related to dashing. To make the loading screen before a match more than just a place to read controls (which are now on the paused screen), I added support for a loading bar to show how long until the game can be played as well as gameplay tips. The tips are easy to add and change for the designers and give players more information about the game than just the fish and controls. There is also support now for VFX to play when your character is charging a dash and dashing.
The other work I did was more general like fixing bugs (maybe eels shouldn’t be shoving you through walls) and helping the team with recording the gameplay footage we need for our final showing. All of this is to make sure we have the best game we could make at the end of this long year.